Interactive Designer Showcase
Portfolio Showcase
My work spans a diverse range of projects, covering the full UX process from reserach phase and prototyping, to visual design and front-end implementation.
I design across platforms and technologies, from immersive XR Spatial-experiences to scalable interfaces tailored for both expert and novice users.
Below is a curated selection of projects highlighting not only the outcomes, but the thinking, methods and part of the decisions behind them.
For deeper insight, each project page details the specific challenges and skill/tools involved.
(Or read more about How i work here)
UX in Virtual Reality
| Interactive design in spatial applications |
Research publication on accessibility awareness through a VR experience
Wheelchair Simulator
Designing an experience to raise awareness regarding the issues faced by wheelchair users.
Tags: UX, Virtual Reality, Unity, Spatial UI, Interaction Design, C#, Shaders, Research
UX+AR in the Museum
| User Reserach and UX for creating an AR experience |
Making museums come alive with user research
Increase engagement of museum experiences
Researching, designing and testing an interactive experience.
Tags: UX, AR, Unity, graphics, Interaction Design, Research, user journey, persona
Community Club Finder Application
| User experience case study |
A mobile app that helps people discover local clubs, associations, and events based on interests, age, and location.
App for Social Engagement
Tags: UX, Figma, Interaction Design, Research, User journey
Real-Time Spatial UX Application
| Mobile UI application |
Edit and customize Unity in real-time
Virtual Production x Unity Editor App
Designing an application for Virtual Production by editing a Unity scenes through an external application.
Tags: UX, Unity, Spatial UI, Interaction Design, Virtual Production
Iterative Design for Data Insight Application
| From wire-frame to finished product |
Effectively communicate data driven information based on user selection
Online Game Community Data Tool
Application developed from scratch for the purpose of helping gaming community process and analyze data sets.
Tags: UX, Prototype, Wire-framing, Interaction Design, Python
Narrative AI
| Master thesis on AI and user engagement |
Adaptive Narrative Experience with AI Agents
AI Agents in Narrative Experience
Researching and developing an interactive experience with AI Characters that adapt to user input.
Tags: AI, Narrative, UX, Unity, Interaction Design, Research
UI, Graphic and Icon Assets
| Creations made with Adobe CC |
A small collection of assets created for various projects
Assortment of Assets
An assortment of assets used for interfaces or iconography across different projects.
Tags: UI, UX, Design, Adobe
Unity Custom Editor Extension + Shaders
| Custom Editor created for Unity + Shaders |
Editor extension for Virtual Production in Unity
Unity Custom Editor + Shaders
Coding and implementing custom editor and creation of special effects and shaders.
Tags: Virtual Production, UI, Unity, Shaders, Custom Editor, C#
Shaders and UX for Virtual Production (UE5)
| Custom shader and vfx controller |
Tool for Virtual Production utilizing Unreal Engine 5
Unreal Engine 5 Shaders and Custom Editor
Utilizing Unreal Engine 5 to create 3D envrionment, shaders and real-time controller for Virtual Production.
Tags: UX, Shader Graphs, Virtual Production, Unreal Engine 5, Custom Editor
Eyetracking, Generative AI and Prototyping
| Interactive experience incorporating human senses |
Utilizing generative AI to assist developing prototypes for using biometric player input
Generative AI, Shaders and Eyetracking input
Utilizing generative AI to develop story, voice and content for interactive prototype to test incorporation of biometric player control.
Tags: AI, Unity, Shaders, Interaction Design, Prototype, Reserach
Game Design: Prototype
| Designing Interactive Experiences & Mechanics |
Creating and testing interactive ideas through games
Developing and Testing Game Mechanics
'Game Jam' prototype development of unique game mechanics for puzzle game.
Tags: UX, Video Game, UI, Interaction Design, Prototype, C#, Unity
Prototyping: Simulation Game
| From low-fi paper prototype to playable product |
From paper prototype to low-fidelity prototype of a simulation game, teaching energy production
The UX Beginning
Early development of a simulation game teaching energy production.
Dungeons & Dragons: Computer Vision & Assets
| JavaFX and OpenCV to create a virtual/physical hybrid battle-map |
An attempt to convert a physical battle-map into a digital tabletop, for streaming or playing online.
Dungeons & Dragons: Computer Vision & Assets
Tags: Java, JavaFX, OpenCV, Assets, UX,
WIP: VR + Gemological Teachings
| Interactive design in spatial application |
New WIP passion project in Virtual Reality
Virtual Reality Gemcutting
Creating an application platform for gemological knowledge, identification and gem-cutting.
Tags: UX, Virtual Reality, Figma, Unity, Spatial UI, Interaction Design
Additional Projects:
List of additional projects that I have been part of outside of interactive design.
Virtual Production Assistant – TV Series: Dag og Nat (Season 2)
Assisted in setting up and initial running of Virtual Production LED-wall. Assisted in hardware calibration and minor assets adjustment for virtual environment used for filming.
IMDB: Dag og Nat (The Shift)
Virtual Production Technician – Shortfilm: Intet Vover
As part of a small crew of virtual production technicians lead by Mark Stig Bertelsen, I was in charge of using and running the Virtual Production environment through Unreal Engine, as well as serving as consultant in regards to filming using LED wall.
IMDB: Intet Vover
Virtual Production Technician – Music Video: For Sidste Gang igen
For filming a featuring music video for danish musicians Ankerstjerne & Jamilian, I was assigned as Virtual Production Technician. Including supervising, set-up and running LED-Panel VP wall. Creating, arranging and running Unreal Engine environment live on screen. Curating and running back plate videos.
Youtube Link
Workshop facilitator, AI Crew and Virtual Production Assistant – Filmmaker event: ViZarts
As part of a filmmaker workshop, my main role was assisting in facilitating and in charge of the events “AI-lounge”, showcasing and assisting in using gen AI for the purpose of using in film.
Youtube Link
