Unity Custom Editor + Shaders

In an attempt to create a real-time compositing solution for filming Virtual Production. A test case was made along side filmmaker Peter de Neergaard, to create a shortfilm.

The intended purpose was to shoot a film in which a scene would be a mix of AR and back-screen projection, aligned and run in real-time.

For this, a Unity package was created with an attached custom Editor for use within Unity3D.

My Role & Skills Used

Main designer of the logic and coding of the custom editor, as well as shaders, lighting and optimization of post-processing within Unity3D.

Unity Editor Part 1
Unity Editor Part 2
Unity Shot testing Shaders for rain and post processing filter.