Unreal Engine 5: Shaders and Editor
Learning Unreal Engine 5, multiple smaller projects were made with the ultimate goal of shooting a short Virtual Production demo of driving in real-time.
Amongst these projects were the following:
- Shader and UI – For controlling a dynamic changing weather and season system.
- Scanning of real world objects and location for integration into Unreal Engine 5.
- Hardware set-up and tinkering of state of the art film and virtual production equipment.
My Role & Skills Used
Mainly responsible for visual effects and controlling of shaders.
A custom developed UI to control this, that was accessible by both technical artists, set designers and film crew alike.




